MUD logo

MUD

CommunityCommunity (opens in a new tab)TwitterTwitter (opens in a new tab)DiscordDiscord (opens in a new tab)
GitHubGitHub (opens in a new tab)
  • MUD
    • Introduction
    • Getting started
    • Deployment
      • Animations from System Calls
    • Emojimon
      • 0. Set up MUD project
      • 1. Create your first component and system
      • 2. Show player at position, click to move
      • 3. Move player with arrow keys
      • 4. Optimistic rendering
      • 5. Denoting behavior with components
      • 6. Loading screen
        • 7.1. Singleton component for map config
        • 7.2. Constrain movement to map size
        • 7.3. Only move to adjacent spaces
      • 8. Add terrain
      • 9. Obstructions
        • 10.1. Encounter triggers
        • 10.2. Make players encounterable
        • 10.3. Random chance of encounter
        • 10.4. Spawn monster in encounter
        • 10.5. Encounter screen
        • 10.6. Throw emojiball
        • 10.7. Run away
      • 11. Make it massively multiplayer
      • 12. Deploy to the testnet
      • 13. Make it your own
      • Readme
        • Syncworker
        • Connectionstate
        • Contractschemavalue
        • Inputtype
        • Networkevents
        • Syncstate
        • Clockconfig
        • Networkconfig
        • Providerconfig
      • Readme
      • Readme
        • Queryfragmenttype
        • Type
        • Updatetype
        • Component
        • Componentwithstream
      • Ecs
      • Eth
      • Faucet
      • Grpc
      • Logger
      • Mode
      • Multiplexer
      • Relay
      • Snapshot
      • Stream
      • Systems
      • Utils
      • World
      • Index
  • MUD
      • Introduction
      • Getting started
      • Deployment
        • Animations from System Calls
      • Emojimon
        • 0. Set up MUD project
        • 1. Create your first component and system
        • 2. Show player at position, click to move
        • 3. Move player with arrow keys
        • 4. Optimistic rendering
        • 5. Denoting behavior with components
        • 6. Loading screen
          • 7.1. Singleton component for map config
          • 7.2. Constrain movement to map size
          • 7.3. Only move to adjacent spaces
        • 8. Add terrain
        • 9. Obstructions
          • 10.1. Encounter triggers
          • 10.2. Make players encounterable
          • 10.3. Random chance of encounter
          • 10.4. Spawn monster in encounter
          • 10.5. Encounter screen
          • 10.6. Throw emojiball
          • 10.7. Run away
        • 11. Make it massively multiplayer
        • 12. Deploy to the testnet
        • 13. Make it your own
        • Readme
          • Syncworker
          • Connectionstate
          • Contractschemavalue
          • Inputtype
            • Table of contents
            • Enumeration Members
          • Networkevents
          • Syncstate
          • Clockconfig
          • Networkconfig
          • Providerconfig
        • Readme
        • Readme
          • Queryfragmenttype
          • Type
          • Updatetype
          • Component
          • Componentwithstream
        • Ecs
        • Eth
        • Faucet
        • Grpc
        • Logger
        • Mode
        • Multiplexer
        • Relay
        • Snapshot
        • Stream
        • Systems
        • Utils
        • World
        • Index
    • Community (opens in a new tab)
    • Twitter (opens in a new tab)
    • Discord (opens in a new tab)

    On This Page

    • Table of contents
    • Enumeration Members
    • Enumeration Members
    • Ack
    • Defined in
    • Config
    • Defined in
    Question? Give us feedback → (opens in a new tab)Edit this page
    Packages
    network
    enums
    Inputtype

    @latticexyz/network / InputType

    Enumeration: InputType

    Table of contents

    Enumeration Members

    • Ack
    • Config

    Enumeration Members

    Ack

    • Ack = 0

    Defined in

    workers/SyncWorker.ts:61 (opens in a new tab)


    Config

    • Config = 1

    Defined in

    workers/SyncWorker.ts:62 (opens in a new tab)

    ContractschemavalueNetworkevents

    MIT 2023 © MUD